Coming to Kickstarter and Greenlight!
The short form of it is that Echoes of Eridu is a game built to feel like Mega Man X, but with random levels, random powerups, permanent death, and multiplayer.
Echoes uses a procedural level generation algorithm that pieces together levels from a certain number of mechanics at a time; it switches rapidly between playing like an action game and playing like a platformer, mixing precision jumping with fevered combat. Even if you played levels based on the same themes over and over, your level experiences would never be quite the same.
Adding onto that is Echoes' massive bevy of powerups for characters to acquire over the course of a playthrough which alter the player's ability set, changing the way she thinks about approaching the game's challenges. Aerial dashes, double jumps, and platform-creating items allow players to solve platformer sections on their own terms, while subweapons that fire differently than the normal horizontal shot allow the player to pick fights differently and choose their positioning differently when dispatching enemies. Other items have less clear applications. Stop time with the Bright Flash. Enter a different dimension with the Nun Ring. Freeze your foes in their tracks with the Frostiest Bolt, then use them to cross the gap and leave them in the cold. In dark areas, set your enemies ablaze to light your way. The powers you'll have available to you will never be the same between playthroughs, and will force you to solve the challenges ahead with whatever you have available. Every game you're MacGyvering with all your might. You'll collect an upgrade that makes your shots comically huge, and while trying to cross a pit in the Nun-Ring-Induced Theorealm, you'll be swatted into a pit by a giant space ruler. You'll die. That's okay. With a little luck, you've only lost the vast majority of what you just did.
When you die, you'll go back to the main menu. When you're done mourning your loss, you'll notice that maybe you have some new options this time around. Echoes utilizes the ARSENAL (Automatic RoboSapient Equipment & Navigation Assistance Library) to help players customize the play experience. The ARSENAL system offers players tradeoff choices about the stats, mobility, utility power, and primary weapon they begin the game with. For example, Nina's normal weapon, the N-Buster, just shoots horizontally ahead for pretty good damage. Her Star Beam fires in every cardinal direction, but does terrible damage. Her Forkalator fires twice at 30 degree angles from where she's facing. Her weapons are often about how difficult you want your positioning to be in combat, and how much you're willing to pay for the convenience. Every piece of equipment asks players to make a choice about what's important to them. Of course, there's a "FULL RANDOM" button to press too, for when you don't mind starting with the Retrograde (all bullets fire backwards), the Bulky Bulkplate (character is 50% larger), the Concentrated Darkmatter Greaves (tiny hp boost, but you're way heavier), and the License to Kill (max hp reduced to 1, damage +400%). The ARSENAL unlocks as you play, and lets you play the game the way you want without granting raw power.
You only get one life in a game of Echoes. Run out of health, and it's back to square one with a new ARSENAL loadout and a fresh set of levels. We don't believe in instant death. While a traditional Mega Man game will kill the player for touching a spike or falling into a pit, Echoes treats most mistakes the same way; by damaging the player, bringing him closer to death. Health is a system for mistake management; you can offset your mistakes with great play, but if you make too many you are toast.
Echoes also features full co-op. Play with your buddy on the couch or over the interwebs.
TL;DR: We're making a roguelike that also happens to be built in the spirit of Mega Man and also also happens to be multiplayer. We're in alpha right now, but you can expect to see us on Greenlight and Kickstarter in April. We'll also be at PAX East 2014 in Boston at Booth 1038! Come check us out when that happens.